Sunday, May 30, 2010
Retrogamer Revival: Good or Bad?
Wow -- this is a terrible title for this blog. I might have to go back and amend it. First off, isn't retrogame or retrogamer and revival kind of redundant? Seciond of the offenses is that these cultural movements aren't necessarily good or bad. They simply are, and if they are more than this, it isn't as simple as "good" or "bad" in any case. Any interpretation of them is just my opinion.
So, is it just a fad? Is it here to stay? I think it is indeed he to stay. All fads are cultural movements, but not all cultural movements are mere fads. Fad implies more transience, and more vacuous nature. These games would be here to stay in some ofrm or another regardless of whether there was interest in them, and the sheer magnitude of their former popularity, coupled with their cute and addictive (ie: "timeless") nature means that long after these old disks, arcade boards, ROM, and cartridges have lost theior battery power making it impossible to save your game or become completely unplayable in a non-digital format, they wqill be revived, in the same way that google, a massive mainstream corporation revamped their logo last week on the Pac-Man's 30th anniversary in the most elaborate (and likely costly) vneture yet, by forming the google logo into a playable Pac-Man maze (I won my my first round!). As gamer Steve Sanders has said of archaic games "These are the games people cared about." We still do.
Pac-Man didn't just become a Saturday Morning Cartoon, along with a host of his contemporaries. He is a cultural icon. My uncle once used the charcter to describe the shape of a surgical tool that was to be used on him to make sense of it to my family. Everyone understood. I rest my case.
Seriously, though, retrogaming is all the rage in the 2000s. Sure X-box 360 and Wii are the kingd of the day when it comes to cutting edge, Son'y monsterously oversized, overpriced PS3 continues to limp along, and Dreamcasts and Playstation 2s sell surprisingy well in a downed economy (online marketplaces repackaging unsold or used dreamcasts with new games as new consoles sell well, and the PS2 continues to sell far better than its successor, the result of a downed economy and the quality of software available). New Dreamcast games are still being made, and the Sega Master System continues to have new games published for it in Brazil. Independent developers such as Milestone, Good Deal Games, 4 Play/Scatologic, G.rev, redspotgames, and many others continue to develope and publish new games for older consoles (likely without the consent, publicity, or support of the system's original developers). Many of these games quickly become collector's items.
In the mainstream, the retro revival can be seen in malls across America, selling derivitaves (either officially supported or pirated international derivitaves) of older systems, often in the popular (but cheap) plug'n'play format (the CTV, or commodore 64 for your television, for example, came packed with over 30 games inside of a joystick that plugs into your monitor, or Atari's "new" systyem, the all-in-one plug'n'play Atari Flashback, fashioned to look like a vintage 2600, or even the seemingly endless array of dual systems such as the Twin Famicom, which plays both NES and SNES games, Genesis and SNES games, or some derivation thereof).
T-shirt are the most visible sign of retrogaming outside of the house. Retro gamer shirt are sold everywhere, just as vintage-looking AC/DC, Saturday morning cartoon, and Marvel and DC comic's shirts, are being bought and sold by kids too young to even remember, muvch less have lived through, these times. Still, it warms my heart to see a T-shirt sporting the Atari logo I remember seeing when I was far too young to have ever held a joystick.
"i am 8-bit" is another outpouring of life-support into the classic gaming format. This is a multi-artist, multimedia teqam of artists who have joined forces in representing their favorite characters of the 8- and 16- bit era of gaming artistically. They have released at least one art-book that I know of, sold in places like Barne's and Noble, and conmtinue to exhibit works all over the place. I once met a couple of the artists and saw their work at an art exhibition at Pergamont Station in L.A. here in CA. Warning: many of these renderings are not for the kiddies. Nevertheless, its fine art format aside, i am 8-bit is a kindred spirit and bastard child of pixel art, which has become popular within the last twenty years in or outside of gaming, and which, in its purest form, uses an isometric perspective like that seem in the very non-pixel oriented The Sims or in arcade games like Viewpoint or computer games like the original Siom City. Created skillfully, often employing tiny pixels themselves to painstakingly render the work with a sometimes surpring detail but a distintly stylized and retro feel, these pieces have given way to an wera of subculture which embraces larger pixels and less detainled artworks representing characters like Donkey Kong, Link, or the guys from Contra in all their pixelated glory. Spritemaking and the modification of in-game graphics, and even from the ground up new derivations of old games (an example being Sonic Chaos Revolution and numerouis Zelda spin-off) continue to thrive in the Homebrew scene, which releases new or modified games indepentendly devloped (thus, homebrew) and released.
Never in my life have I live in an era where I could expect to regularly see a slim, well-rounded girl wearing an Atari or Q*bert T-shirt.
Retro gamnes tv shows abound on the internet, and some have spawned official and not-so-official DVD releases. Classic Game Room, a short-lived, but much loved, early internet show centered around gaming and introducing the sarcasm and brand of humor now found commonly on shows of this format, recently had a DVD release you can find on Amazon wheich celebrated its short but influential existence, and Retrowaretv continues to broadcast reviews, information, news and stories from the basement, literally, of a couple of enthusiastic retro game players. On the show, they also support affiliates, new projects (like working reproductions of retro gaming games that are too pricey for the general public, and From Pixels to Plastic, which reconstructs 3 dimensional (albeit pixelated) scenes from older games. Videogame Take-
Out is another such show. Humorous shows are often less beholden to retrogaming in general, but still feature older games in their shows on a regular basis, although the emphasis is here again on humor. These include The Angry Video Game Nerd and a few other shows in which the percieved, but often very real difficulty of older games, especially bad ones, is exploited for the sake of crude and/or offensive humor, which is the emphasis of said shows.
Retroganming recently rwent "viral" on the internet as well. Stories reviewing new entries in long-running series like Super Mario Bros. (with the distinctly non-retro Super Mario Galaxy 2), the miraculous return to 2d form of Sonic in Sonic the Hedgehog 4, are regularly featured on sites like Yahoo! News (which is really unfortunate, if you ask me). A recent story on Yahoo! reported the historic breaking of the Asteroids high-score. The brilliant \documentary "The King of Kong" has both imporved expusure ofr the long-running Twin Galaxies scorebeaord, which is available online, and has served to heighten public awarness and popularity of cheif Donkey Kong contenders Billy Mitchell and Steve Weibe, who are now virtual celebrities on a wide scale. Phrases combining popular urban clioches and retro gaming like "old-school" and "it's on like Donkey Kong," are the norm among teens, 20, 30, and 40-somethings.
Back to the viral videos, the culmination of all of this (so far) has been a "viral" video that got wide exposure on retrogaming outlets like youtube (and wewas featured as a Yahoo! top story about a month ago) represented the coming to life of the I am 8-bit and From Pixels to Plastic subgenre movements, featured videogame sprites coming to life, becoming 3D pixels, and attacking new York City. The rendering is beautiful and thwe epic in scale video was brilliantly conceived and executed. Both its creation (tyhe video is called "Pixels" and is by artist Patrick Jean) and its popualrity represent a high-water mark (thus far) for the retro gaming movement.
Honestly, I ping-pong (no pun intended) back and fourth on this one. This is essentially both a fad and a subculture of a subculture. Nerd culture has become popular and mainstream-ized in the 2000s, but it's also been watered down. It's hard to tell for the less informed of us who the REAL, original "nerd" are. Or are they "geeks?" Essentially, I'm saying that all those teens wearing skinny jeans and atari shirts are the clingers-on and when their interest in the "fad" side of the movements (which is one, don't forget, of reverence) dies down, what will be left is a subculture of a larger D&D and Caltech inspired nerd culture, and which I respect, and which will hopefully go on long before it ever dies.
Monday, May 24, 2010
The Issue
That being said, British Petroleum and Halliburton have some answering to do. It is past time for these companies to feel our wrath.
The Gulf disaster might very well be the result of bad luck, but that is a very short-term outlook: they have gotten us to the point where we are virtually slaves to their products, dependent on "their" oil. Every time I go to the gas pump or use a petroleum-based bi-product (including plastic, a major qualm I have, and a major reason, I suspect, for increasingly shoddy products whose dependence on plastic parts makes them weak and obsolete quicker) I wince both with guilt and outrage. These people are virtually ensuring my future and that of my only child, and of all our children, wafts around us like a shroud.
It doesn't have to be this way, but it may already be too late to avoid a major ecological crisis that will make US obsolete. They have made it this way. Anyone ride in a hybrid or electric car lately? What happens when you come to a red light? You wonder if the car is still on . . . that's what happens. I had the recent fortune to come to a red light in a hybrid. "What the f*ck happened to the engine?" I thought.
Watching other countries run circles around us as far as mass transportation-wise is a humiliating past time indeed. How chagrin we should all be!
Some people have the fortune to be able to shoot from one end of town to another in a matter of minutes, or to drive virtually noiseless cars, and here we are, bouncing around in bulky, boxy automobiles running on antiquated and downright stone-age energy like morons. I feel like one, riding around in this veritable go-cart of metal and dinosaur ooze every day. It's would almost be comical, if it weren’t so devastatingly embarrassing and catastrophic.
I hope no one reading this honestly believes that battery and fuel cell technology are really as ineffective as our corporations would have us believe. I sincerely hope no one is actually gullible enough to believe that these carbon-munching metal monstrosities we bounce around in every day are really the best we can do. The technological advances necessary for clean-burning fuel have DELIBERATELY been held back and under funded for decades. The transition to new energy sources would be too difficult for petroleum giants like Halliburton. They don't want new energy sources.
Our financial institutions have robbed us many times over, and their worst offenses destroyed our economy and nearly destroyed our country. Worst of all, they almost destroyed our livelihoods. I would say they betrayed us, if it weren't for the fact that they never were pledged to our well-being.
Our federal government chose to use our money to bail these unbelievably corrupt and stupid gamblers out. Thanks go out to Billy Clinton, who repealed the Glass-Steagall Act, which regulated the necessary divide mandating that financial institutions could not lend and invest credit at the same time. The results of this and Bush-era aggressions against the American people has led to what we are seeing today. They have not given any indication they would do the same for us, nor that they have any appreciation for these efforts. Nor has the federal government given us much indication that they are ready to bail us mere constituents, i.e. their BOSSES, out. Us taxpayers are, in fact, the superiors of our own government. We must never forget this again. Moreso, we must struggle to remember this fact once again.
It has been written that a Revolution of sorts must take place every 12 years or so to shake up the pillars of power as they are infested with the growth of decay, of corruption. When was the last time we really had a revolution in any real sense?
Citizens must be angry. We must keep informed enough to be able to feel a sense of utter betrayal when we realize that our futures have been sold down the river, when we know that supporting these too big to fail institutions and supporting our government is now one in the same. Virtually indistinguishable.
Noam Chomsky wrote a piece for "in These Times" recently, as sent to me by Reader Supported News (desperately in need of donations, by the way, please subscribe and donate if you enjoy it). In the piece, titled "Rustbelt Rage," there was a quote that had a particularly poignant effect on me. He said "An acute sense of betrayal comes readily to people who believed they had fulfilled their duty to society in a moral compact with business and government, only to discover they had been only instruments of profit and power." He details the actions and final written manifesto of Joe Stack, the unfortunate blip on the joke-that-is-the-media's radar screen whose devastatingly affecting story led him to fly his private jet into the Pentagon, killing him and one other person. This man's actions are indefensible, but his point rings true in an era in which Congressional seats are being auctioned off to the highest bidder: uniformly United State's corporations, now defined by the Supreme Court as "people" (many thanks to people like Justice John Roberts for this).
Stack's life had essentially been destroyed by system which provides for the super-rich in a heartbeat, and to the rest of us when they have time. He lived next door to a women who lived on Social Security and subsisted on cat food after her late husband had been promised, then cheated out of a healthy pension fund after 30 plus years of hard labor. This man was driven to rage and to desperate measures after a life rife with difficulty at the hands of a system which rejected any attempts he made to strike out on his own after becoming disenchanted with big business.
Our system has failed. We must fix it. If that means once again shaking up the pillars of power, then so be it. I only hope this is done peacefully as it was in the Glorious (Bloodless) Revolution of 1688 in England and not with the bloodlust of the French Revolution of 1789. The futility of throwing a brick through a window must always be realized, favor then being given to nonviolent opposition (what Gandhi termed "satyagraha"). Economic warfare is currently being waged on the middle class. The middle class is slowly disappearing. When less than one percent of the population controls 99% of the wealth and people can no longer put bread on their table, things historically have gotten bloody . . . VERY bloody. This is no longer necessary. Bricks are no longer needed to send a message. Massive boycotts of services and products are now necessary. Favor electric cars. Favor hybrids. They are now available and will become more affordable. Boycott Chase and Bank of America in favor of local credit unions. Pay off and toss your credit card for good. Less plastic for our wallets. Work, if possible, for socially responsible organizations (usually smaller ones). Vote with your dollar. The dollar is now mightier than the sword, so to speak.
Oh, and for GOD'S sake, pass some real Campaign Finance Reform. If it ever passes in any meaningful manner, many of our problems will (briefly) work themselves out in ways that may surprise us. This is our single most important task right now politically.
The CD-ROM Revolution
CD-ROM was, to the entertainment industry, the equivalent of an ant getting hit by a violent supernova. It changed everything, and is now a sadly underrated, yet overused medium. CDs were, at first, simply digital music. Remember how they were packaged like they were events unto themselves (I suppose some of them were)? CDs came in those long, artsy boxes that had the album artwork expanded. They were even longer and more wasteful than today's DVD boxes. As a matter of fact, musician David Byrne once made it so that his album artwork was labeled "This is Garbage” on the longbox in protest of what he thought was wasteful packaging. It was, but I'll admit that for the sake of memories, I've had my eye on a copy of U2's "The Unforgettable Fire" on ebay, still in it's original longbox, for some time.
CD's were an amazing new digital medium. They had at least twice the fidelity of LPs (likely much more, although audiophiles still knock them as not producing that nostalgic pop and crackle sound, something I uderstand nad sympathize with) and no rewinding or strategic setting of the needle. Cassettes didn't dissappear overnight, but they got dirt cheap and were rendered obsolete almost overnight (or at least until CDs became cheaper). I remember my older brother buying his new stereo system somewhere around 1990 or 1991. We listened to Queen's "We Will Rock You" and "We Are The Champions" all night, and he learned to put The Steve Miller Band's "The Joker" on repeat ad nauseum. This was new power, and the discs looked so . . . . . silvery, so shiny . . . so advanced. This was emphasized in ads for CD players, stereos, and especially in Sega CD ads in which seemingly label-less discs were shown peeking their heads out of the CD unit, and this shiny-ness was a selling point unto itself. Meanwhile, my brother Dan’s stereo system, still probably a decent system if it still worked, was the size of a dryer in the amount of space it and its massive speakers took up. Amazing.
On came CD-Roms. PC Games like The 7th Guest, Myst, the Doom series, and the Journeyman Project looked to the future. Videogame systems began to come out taking advantage of the medium as games were, for the first time, put on CD. Theses systems inlcuded the FM Towns and FM Towns Marty, the Turbo CD (PC-Engine CD in Japan), the Sega CD, the 3DO systems, and the CD-i systems, among other early entries. Let's not, of course, forget the mighty PC- CD-Rom drives that cost and arm and a leg and were, among my friends and I, spoken of in hushed circles. Even non-CD games began, like the TurboGrafx-16 games, to be packaged in ways that resembled CDs.
Early CD-ROM games weren't as impressive as people might have expected, but many still packed a punch, compared to the older games. The initial benifits, since most systems were still only 8- or 16-bit, came not in advanced 3D graphics so much as in longer length of games, more colors onscreen, full-motion video and animation, and sometimes ever so slightly crisper graphics, the result of a digital medium and one that could hold many times the amount of data of a cartridge, cassette, chip, or floppy disk could.
Full-motion video, in itself, became a revolution, although one whose underlying potential was put to rest mostly by lack of technology and lack of vision in many cases. The quality of many of these titles was horrible, but it would be hyperbole to deny that, for a brief, shining moment in the early nineties, the idea of “interactive cinema” was considered the wave of the future. Perhaps it would have been more so if the quality control had been better. Even so, the idea of controlling a movie only by pushing specific buttons at JUST the right time (reminicent of Dragon's Lair and Space Ace in the arcades on laserdisc, also enjoying a resurrection on the home market thanks to the storage power of CD) turned off many frustratted gamers not long after the initial novelty of the FMV visuals and REAL digitized speech wore off.
I remember reading about the gasps and the massive impressions felt and heard during a demonstration Sega gave for its new CD game "Sewer Shark" on Sega CD just before their mighty system hit the market. There really was excitement about all this. I also remember hanging out at a local game store early on, hearing the guys working there talking about this RPG that “talked” (it had real voices). I can’t remember which one it was, but, it was either Lunar on Sega CD or Ys Books I and II on the Turbo CD (Ys was the first ot have voices).
On the PC-CD-rom market, there was the groundbreaking 7th Guest, a still-decent game (although very dated) that combined advanced, crisp 3D visuals (albeit pre-rendered) with full-motion video of real actors and speech. This was revolutionary. The idea of real people coming from a videogame machine in full-motion (or at least at 24 frames/second) was unheard of. Sure, the Amiga computers of the late 80s and early 90s had animation equivalent to today's animated gifs showing motion in games like Crimewave, and Mortal Kombat has digitized actors, but this was FILM we were talking about. Videogames had attained the sensation of watching a movie, but your were in CONTROL . . . . . sort of. The HIGHLY controversial "Night Trap" came and sunk just about everybody's ship. The false statements made by politicians like our beloved pariah Joseph Lieberman and Tipper Gore about the action in the game caused its parent company, Digital Pictures (then headed by the affable Tom Zito, now hard at work as a photographer with his own studio) to go on the bliacklists of just about every middle class parent in America who could actually afford the game for their kids. Digital Pictures, and FMV in general, limped along into the mid 90's before losing favor quickly with gamers as new systems like the Playstation and Sega Saturn hit the market and FMV slowly became even more passe. The new systems had impressive "photorealistic graphics" and 3D polygons, but you were in control again. Still, "Night Trap" is a cult favorite (albeit a forgotten game), and it's not a bad game in and of itself. It is often (mistakenly) cited as the first game to use FMV, but it was one of the earliest.
CD technology has gone though many iterations up until now. Soon after it began to dominate the audio market, its inventor, Phillips, attempted to create a CD that would do for video what CD had done for sound. Thus, they unveiled the CD-i (or CD-interactive). This flopped big time, as did their system for playing these, the Phillips CD-i. Although slipping under the radar, one game in particular, “Voyeur,” gained notoriety for its adult nature and unique presentation and was banned in some countries, apart from being considered the CD-is showcase piece. It should be noted, however, that the CD-i format was a triumph of vision, and that were wasn't just one CD-i player. As with the 3DO, the CD-i was a technology (a medium) that could be licensed by multiple companies and systems, and not just one console. There were even video-only and portable CD-is that functioned more like VCRs or early DVD players. Big budget films saw release on CD-i, as they did earlier with laserdisc.
CDs have also embraced audio mediums such as SACD Audio, redbook (the original format), DCC audio (on 24 carrot gold discs), and DVD audio, among others.
In the video and video game front, CDs have become everything to GD-ROMS (for Sega's Dreamcast and NAOMI arcade boards), DVDs, minidiscs, miniDVDs (also used on the Nintendo Gamecube platform), CD+G, Blue-Ray (used by PS3 and suppodesly scratch-proof), HD-DVD (the loser in the HD DVD battle), CD-Rs (and DVD-Rs and RWs), UMDs (Sony's PSP), Photo CDs, HVD, Laserdiscs, SVCD, Video CDs . . . the list goes on and on.
In choosing my favorites of the massive CD games medium, I'll admit I have a bias to earlier games. In my defense, there is a reason for this. Necessity is the mother of invention. Because of the fact that the medium (the disc) was more "advanced" than the systems of the time (Sega CD and Turbo CD, MS-Dos, etc.) the games became lengthier in lieu of emphasis on making incredible graphics, putting emphasis on the gameplay and the 2d beauty of the graphics instead. This resulted in games of higher quality when quality control and vision shined through (which, in the early days rarely happened because of crappy quality control and because of the fact that progammers were just learning how to program for the massive new medium). The games became lengthier, prettier, and the soundtracks became scored by live musicians in studio recordings, often with full orchestral treatments. While not a real game music fan, it is always great to play a good CD-rom game with high quality music. I remember, for example, recently reading a blog in which a player commented that he got a copy of Beyond Shadowgate for the Turbo Duo system a week after buying the universally acclaimed Super Mario 64, and though Shadowgate was the best game he’d ever played. Thus, I choose games that stretched the then known capabilities of the medium. Games with “easter eggs” and lots of extras. Games that took existing franchises and injected new modes of play into them to take advantage of increased storage capacity. Games with massive sprites and beautiful 2D rendering. Games with fully-scored soundtracks. Games with replay value. Games with multiple endings. Games with crisper graphics. And much more.
An example of this, and one of my favorites: Sonic CD. When I was a kid, I would have died for that game. When I got it on Christmas day at age 13, I told my family (and was fully convinced) that the rest of my life lay in that shiny box. I had played it at the store (Ventura's Hi-Tech Center) on a massive TV and had caused my mom the trouble of having to rent it, along with a huge suitcase containing a Sega CD. The graphics just looked CRISPER (and it says so on the back of the box, right?). There weren't just a few bad guys. There were hundreds, in all different, crisp colors. When warping to thwe past, they looked shiny and new. When going into the future, they looked old and malfunctioned. The BOSS encounters were massive affairs and were far more elaborate than the old cartridge games. The backgrounds were crystalline and smooth, and the frame-rate, even when moving at light speed, seemed a consistent 60 FPS (even though it really wasn't.) time warping and added gameplay modes, along with a nice animated intro featuring FMV, sweetened the deal. Is it any surprise that in spite of all the more accessible and common cartridge classics, and despite the new 3D graphics, that this Sonic is most often voted the best of all of them? It is a HUGE game! Same with Twisted Metal 2. I remember telling my friends they filled that disc up to the maximum limit of storage space. So many easter eggs!
Get my point?
Then without further adieu: These, in my humble opinion, are the greatest works of gaming art ever committed to CD-ROM, at least in the early days:
(AHEM)
Sonic CD - Sega CD
Contra: Shattered Soldier - PS2
Castlevania: Symphony of the Night – PSX
Full Throttle – PC CD-rom
Dracula X: Chi no Rondo - Turbo Super CD
Snatcher - Sega CD
Alundra - PSX
Lunar: The Silver Star - Sega CD
Policenauts – NEC PC-9821
Darkseed – PC CD-rom
Star Control II – 3DO
Metal Gear Solid – PSX
Final Fantasy VII – PSX
Grandia 2 – Dreamcast
Call of Cthulu: Dark Corners of the Earth – PC CD-rom
Quake 4 – PC DVD
Rebel Assault – PC CD-rom
Diablo – PC CD-rom
Warcraft 2 – PC CD-rom
Beyond Shadowgate – Turbo Super CD
Silent Hill (series) – PSX, PS2, others
Doom II - PC-CDROM
Vagrant Story – PSX
Lunar 2: Eternal Blue – Sega CD
Einhander – PSX
Dark Forces – PC CD-rom
Twisted Metal 2 - PSX
Rayman - PSX
Doom 3 – PC DVD
Resident Evil - PSX
Quake - PC
Quake 2 - PC-CDROM
R-Type - Turbo CD
Gradius 2: Gofer's Ambition - Turbo CD
Metroid Prime - Gcube
Ys Books I and II - Turbo CD
Tie Fighter-X-Wing – PC CD-rom
There are many more, and I'll update this list as it gets bigger and I try more of these oldies.
Sunday, May 23, 2010
What am I playing/Watching/Listening to?
Music:
Currently listening to:
Peter Gabriel - Scratch My Back
Erik Satie - Avant-Dernieres Penses - Selected Piano Works Vol. 1
King Crimson - Red (30th Anniversary Remastered CD/DVD Edition)
Peter Gabriel - Melt
Frank Zappa and the Mothers of Invention - Freak Out!
Larry LaLonde of Primus - Zappa Picks
Playing:
Metal Gear Solid 3: Snake Eater - PS2 (again)
Policenauts (english translation) - PS1 (again)
Final Fantasy III (VI in Japan) - SNES
Sonic Advance 3 - GBA (on final Special Stage and it's a bitch)
Star Control 2 - 3DO (on and off)
Sonic CD (already beaten many times. Just trying to open up the D.A. Garden Easter Egg)
Raiden III - PS2
Killer 7 - Gcube (not sure I like it yet)
7th Guest - CD-i (what a trip!)
Blazing Lazers - TG-16
Beyond Good and Evil - PS2 (it's like an entire world on a disc)
The Legend of Zelda - Oracle of Seasons (and then Ages)
Rez - PS2 (on and off)
Eternal Darkness - Gcube (stuck with no health on an old save, but I've beaten this one before)
Space Megaforce - SNES (sequel to MUSHA and Robo Aleste)
Axelay - SNES (HARD!)
Watching: (lots of film noir)
Rockman OVA (!!!!)
The Big Como (1950s film noir)
Twin Peaks DVD Season 2 (amazing)
Steamboy (need to finish . . . steampunk is fun!!!)
Lots more noir
Reading:
Daredevil Omnibus - Frank Miller (HUGE 400+ page hard bound)
Big Guy and Rusty the Boy Robot - Frank Miller and Geoff Darrows
Neuromancer - William Gibson
Akira manga
Batman and Robin (new series)
much more
Raft of Dead Men
The subject of the painting itself, the tragic shipwreck of the French Naval frigate Meduse, and the subsequent deaths of all but 15 of the survivors of a makeshift raft that sailed the sea for 13 days before their rescue, was chosen for its potential to shock and horrify. This worked. The painting was extremely controversial. The survivors and the dead endured horrifying conditions, including dehydration, starvation, cannibalism, and madness before their rescure. The painting itself looks very classical, and is horrifying.
All this brings to mind many subsequent works in the cultural annals of mankind in times since. Bram Stoker's Dracula also told a horrific tale of madness and horror on the high seas in his seminal "Dracula" written in 1897. In the book, as in the film from 1992, the tale of Dracula's internment in the earth of his homeland whilst sleeping in a crate in the gallows of Russian freighter ship "Demeter" headed for England, and to his beloved Mina, is rife with imagery reminiscent of "Raft" and many other thematically-related stories. In fact, in Chapter 7 of the original book, the poem is referenced upon the doomed freighter's arrival. Dracula subsists during this long voyage by feeding on the crewmen of the ship, who are unaware of his status as a stowaway in the ship's cargo. When the ship enters the harbor in England on itsdirectionless arrival, dracula, in beast form, abandons the ship before it haphazardly runa aground. The imagery is horrifying, as the ship is described as sort of creeping in slowly from the thick fog before "docking." Upon investigation of the seemingly abondoned ship, the police find bodies of the deceased, along with a horrific sight of a crewmember, long dead, with his wrists broken and tied with rope to the steering wheel of the ship, a grotesquely contorted monument, a a twisted altar to the Count's unholiness. Harrowing.
Most famous fo all, perhaps, is Samuel Taylor Coleridge's chilling account of a crew onboard the high seas in his "The Rime of the Ancient Mariner." The long-form poem, some 17 pages, includes imagery of a doomed crew, of an dangerously prophetic albatross, reanimation of the dead, and carries with it the famous line "Water, water everywhere, and not a drop to drink . . . " Speaking of which, this line was later used in another famous story, originally run in E.C. Comic's "Crime SuspenStories," issue #15, by George Evans. Evan's allusion to Coleridge and Gericault is in two parts. The first, titled "Water, water Everywhere . . . " involves two men stranded in a boat in the ocean who resort to rather horrifying acts in order to survive. The seconds half, called " . . . and Not a Drop to Drink!" involves the same to men displaced in a desert and stranded with nothing to drink. The cleverness of the stories is that both involve water, one even taking place in the middle of an ocean, and yet the men suffer the same fate in both stories.
Speaking of comics, not only is Bill Everett's Sub-Mariner based on Coleridge's poem, but Alan Morre's recently film-adapted comic series "Watchmen" includes a story-writhin-a-story entitled "Tales of the Black Freighter," in which a shipwrecked man alone on an island builds a similarly doomed raft that floats on the bloated bodies of his dead comrades, wherebye he begins a nasty voyage back to the mainland during which he hallucinates, is accosted by seagulls snacking on his friend's bodies, engages in cannibalism, and is attacked by hungry sharks. Upon reaching the mainland, he attempts vengeance on the ones responsible for his misfortunes. It's supernatural occurrences and the mariner's impending doom mark this story as another in a long line of depictions of voyages of dead (or nearly dead) men. This story is especially disturbing in the motion comic DVD released to promote the live action film last year.
LAst of all, we have real-life occurrences. No citation of the Titanic here, because that story is not only different, but is, by now, so familiar as to become hackneyed. Instead, I reference the Spanish conquistadores. Lope de Aguirre and some other conquistadores have been mentioned, either in fantastical accounts of their lives, or in historical records, as having been stranded on the high seas in rafts, their crew members and they themselves succumbing to hunger, dehydration, cannibalism, sickness (often from drinking salt water), and, eventually madness and death. These stories often involve the search (fictional or otherwise) for the Seven Cities of Cibola or the city of El Dorado, or of simple colonization and exploration. I don't know all the specifics yet. Aguirre searched both for thegolden city of El Dorado, and engaged in brutal practicies both in his treatment of prisoners, interpretors, and of his own men (he even murdered his daughter Elvira, when surrounded by Spanish soldiers after being captured due to his brutal crimes and opposition to the Spanish crown. He said he'd rather her die than fall into the hands of "uncouth people." The wonderful Werner Herzog film "Aguirre: The wrath of God," references something the real Aguirre was supposed to have said:
"I am the Wrath of God,
the Prince of freedom,
Lord of Terra Firme and the provinces of Chile."
The famous Neo-German Expressionist's film also stars the violent, brooding, and wonderful Klaus Kinski in the title role. Ironically, Klaus also starred in Herzog's update of M.F. Murnau's classic "Nosferatu," originally a "Dracula" knock-off only because Murnau, also a trendsetting German Expressionist, was unable to get the Stoker family estate's permission to call the film "Dracula" and to name its characters accordingly. "Aguirre" the film was released in 1972, and its climax involves Aguirre, in madness, proclaiming himself leader of the group of explorers and embarking on a trail of murder and brutality. It ends with Aguirre the ruler of a group of slowly starving, hallucinating men, who observe things like a massive wooden ship perched in the treetops along the sides of the river. An Indian attack kills all remaining survivors, including Aguirre's daughter, while Aguirre remains alone of the sloywly circling raft, which becomes overrun by monkeys. Almost reminiscent of the much later Apocalypse Now, the river becomes a metaphor for madness and death as the lust for powerand greed has driven Aguirre insane and left him the proud ruler of a raft full of monkeys and dead men. He tells his "men" thus: "I, the Wrath of God, will marry my own daughter and with her I will found the purest dynasty the world has ever seen. Together, we shall rule this entire continent. We shall endure. I am the Wrath of God!"
The images of a single man overtaken by madness, king of a raft of corpses, in extrmeley dynamic, but the overall theme of madness and death among the high seas seem to pervade culture, both high and "low."
Friday, May 21, 2010
The Jim Henson Revolution
Saturday, April 17, 2010
RANT TIME!!! Subjects include Apple takes over the world, pan-corporatism, and others!!! FUN!! FUN!! FUN!!!
Today I have some steam to get off my chest (ummm . . well anyways) and it comes in the form of a massive rant about software and software giants who think the world stops and starts at their convenience and that they provide us with our every need! Other topics include lazxines, germaphobia, and techological vanity in the form of "hands free" operations in every public place the developed world over! Now drop yer linen and start yer grinnin! Her wego!
First off, I had the pleasure to meet a fellow geek (not the fake hip type of geek, but the original, really dorky geek of yesteryear [in otherwords, not the poser]) at my school the other week. Realizing this guy was a real piece of work, I promptly snapped up his AOL Instant Messenger handle so we could chat about all things CULTURED.
Here, a disclaimer: I do NOT subscribe to AOL. AOL, althouigh seemingly falling from public favor, is an example of the type of pan-corporatism that I hate. Only people 45 and above in this current day seem to be dumb enough to let these plankton attach themselves to their aged yuppie asses to rip them off for services provided (for now) for free the World Wide Web over. I have NEVER subsribed to their lame services, and haven't had an account since I was a wee teenager and took advantage of my parent's account to add a user name and e-mail address. AOL can bite my ass!
That said, I do suckle at the proverbial teat of AIM (a "free" service offered by AOL at the measlwey cost of having to deal with tiny ads on the "buddy list" window and an annoying (and occasionally glitchy [good job guys]) pop up at start up giving us the "News." By "news," I mean the fake news (almost of the SNL Norm Macdonald/Chevy Chase/Jimmy Fallon variety, save that these stories aren't made up. They just might as well be. Call it "News." Call it "pop news lite." I call it concentrated, distilled SHIT oozing from the backside of the American MEDIAoricty served up for our frivolous delight. It's not news, guys. It's decorated feces to keep us distracted and willfully ignorant of the real stories. It is, in a very real sense, less important than the at least mildly intelligent sarcasm offered up by the like of SNL.
Back from my trip off Tangent Ave., IMing on AOL isn't so bad. I've been doing it since I was 17 or so, and it's free. I click their platter of shit they serve me upon signing on off my screen once and IM for hours and hours for free. If only I had someone to talk to . . . .
That reminds me, I met this geeky dude at school, not in the new chic nerd way (read: gay guys with horrifying fashion sense or straight guys trying to get back all the girls us straighties have lost to the gay and the wannabee gay "Scene" kids out there) and . . . wait I've already gone here, haven't I? So, yeah. I like REAL nerds. They are my people and always will be. We generally have higher IQs and are more cultured than your average Abercrombie magnates these days. We know who William Gibson, E.E. Cummings, Dr. Demento, Phillip K. Dick, Fritz Lang, and Wierd Al are, and we're proud of it. This guy seems a little off-kilter though . . . . a little naive. You'll find out in a bit.
I get home, and promptly lose his screen name. Nice. Upon getting it back, I find it to be an odd one: following a distinctly un-AOL format of firstname.lastname@me.com. What in the fuck is this?! He assures me I'll be able to contact him with it somehow, and apologizes if it isn't the right screen name for IM. He's a young guy, all right. In disbeleif and suspicion, I add him to my buddy list and, of course, get an immediate error message. The screen name is not in the correct format for IM. I e-mail him back and get a respopnse that it's from his Apple Mobil Me account but should be compatible. After another quick back and fourth or two, he says it must be my error: I must have something in AOL IM turned on to prevent people I don't know from contacting me and that when he tried to IM me, he gets a message saying I'm offline. Riiiight. I check my settings, and have no such protections turned on. We never did get in touch by IM.
Here's my point: Apple is TAKING OVER THE WORLD. Sure, by "Personal Computer" standards, they still have a small but goriwng market share, but in every other sphere of entertainment, they are fucking EVERYHERE.
Let me get one point out in the open right now: I grew up on Macs. They were my first accessible computer as a teenager, the first I ever used regularly, and I went to school as a graphic designer learning on one the whole way through. Let's get this straight: I HATE MACs.
I'll toss one bone their way: Steve Jobs is right when he says PCs are vulnerable. Coming down off a virtually 99 percentile market share, they damn well might be. That will change as Apple computers (sorry to the noobs out there . . . .I meant Macs) gain more and more market share. Guaranteeeeed! He's also right when he says the PC market (windows) took his ideas and wrapped them up in an unnatractive box (modern desktop pcs ARE ugly). I don't care that they are unwiedly, large, and often look like decrepit large inner city buildings (or, to dress it up a bit, like the Ghostbuster's Fire House, and that's being nice). Point is: I don't care. This goes back to my universal mantra: Content over form. I've had far more problems using Macs (and more experience using them) than I have with Windows. Windows 98 and XP are far more user-friendly, for my tastes, than is any Mac OS I've ever used. Windows also seems more customizeable. His assertion that the operating sydtem itself has no taste and is also ugly falls on deaf ears, on ym part. It's all based on personal p[reference. I'd rather use an OS that appeals to my personal tastes, not Job's idea of what is pretty to him. that aside: You can customize window's OS much easier in my experience.
Here's the deal: Do you have to homogenize the world with your offwhite OSes, you i-this and i-that? The i-pad looks like a shitty system with virtually no expansion capabitilities that is so crippled, shallow and self-contained that it will go obsolete faster than you can say "i-me" (the product they will liekly bring out to replace it). The i-robot-clones will form armies of death and march all over the world soon afterwards. The rapture will soon follow.
Nice show, Apple. Waitta find a successful IP and run it in to the ground. There's striking while the iron's hot, and then there's shoving an IP down consumer's nearly unsatiable throats until even they get sick of it (Starbucks, I'm lookiong in your direction). Lessons will soon be leanred, God willing.
Why homogenize the marketplace? Especially when the marketplace is currently so divided that this just isn't possible. You're essentially homogenizing only the already-converted Mac fascists, causing their naive asses to not be able to contact their PC-owning buddies (who still, bythe way, are the norm as the market stands now). "CAn't we all just get along?!" Insteand of bringing the Mac and PC communities together, Mac continues to stubbornly preach pan-Macism to their i-pod and i-phone toting user base (the majority of whom seem confused and often naive of the fact that there's another world of Linux, Amiga, and, yes, MSX out there. Mac and Windows (but mostly Mac) have erected a wall analogous to the Berlin wall between their respective user bases.
It all came to a head in my . . . .er . . . head . . . when I realize this nerd who I thought was nerdier in a real way than he really turned out to be (his ignorance showed him to be truly nerdy, but not worldly enough to understand what was going on here: that I wasn't in his Mac-aligned universe) was unable to chat with me about whatever it was we were to discuss. Apple Mobile Me? Are you kidding me?! We are not cows, so don't homogenize our milk.
As it turns out Apple Mobile Me was problematic from the start. Out of the box it had major glitches and ifficulties of the sort we both experienced last night: users unable to contact non-Mac or non "MobileMe" users. A revamp began, along with an all new set of directions of what MobileMe users now needed to now in order to make sure they could contact other people who didn't inhabit i-land.
On to other things, this seems to be a trend that is essentially encroaching upon all of new technology, especially in the software/hardware department. You go to install Nero CD burner software and what do you get? "Would you like to install the Nero toolbar for Internet Explorer?" What the . . . ?? Who the . . . ?? Fuck off!!! Later on, after clicking options to avoid any corporate toolbars, ugly and cluttering desktop shortcuts, startup menue icons, and shower caddies (alright, I made that last one up, but I'm sure the Nero sponsored Shower Caddies aren't far behind), you go to use your system, only to find it takes twice as long to startup as normal. you find a virtual (FAKE) CD-Drive on your My Ciomputer window and say to yourself "HEY!!! I never knew this computer came with THREE CD-rom drives on it! Neat!!!! Now I can make copies on the fly . . . . oh Wait. . . . Nero Virtual CD Drive?? What the fuck is this shit??!!" You then find a new Yahoo toolbar occupying your Internet Explorer window, along with numberous Nero or Yahoo! or MSN "Web Assist" toolbars and search bars not only running on your Internet Explorer (sorry Mac and noobs . .. . . In your case I guess you're using Firefox or Safari) window, but also a shitload of new icons of programs running on startup, in your tray, taxing your valuable computer's resources.
Here's my message to these software houses getting too big for their britches: LEAVE US ALONE!!!! When I PAY FOR and INSTALL Nero Burning ROM, I don't need toolbars, web assists, and virtuals drives, among other assorted "goodies" (I.E. distilled SHIT you don't need and didn't ask for or authorize) that I didn't ask for. When I install Nero Burning Rom, I want Nero Burning Rom. Period.
This all oges hand-in-hand with another related trend: Computers are astill not entirely user friendly (read the last three software or hardware error messages you've recieved and tell me you understand them with a straight face if you don't beleive me) but they are also getting dumbed down as our population's collectyive IQ, abilitity to research, think, and question authority, and attention span drops, and as the "greying of America" continues and more older users come to occupy the user base for PCs, software programs are increasingly trying to do more of our work for us, to make our jobs "easier," and to "help us" too much. The problem: they don't help. They make things even more difficult. Using Nero, for example, was a lot easier once you got the hang of it, seven years ago than it is today. Now you get Nero Express, which babys you through such menial tasks as "backing up your precious digital photos, videos, and memories!" and "backing up you computer's data in case of emergency." This is great, and real easy . . . . . if your 65 and have grandchildren your kids have preserved on their HD Cameras just for you. If you're 65 and you don't understand computers and never backup, pirate, rip, or burn games, isos, dvds, music CDs, mp3s, or download using torrents or Beemp3 then this is all great. If you're over 65 and need someone to hold your hand as you trying to drag those confounded HD photos of family and friends and last years barmitspha to your blank CD or DVD for later pleasure viewing, then this is all great. But if your in your teens, twenties, even 30s and 40s, you grew up at the dawn of the information age, when the internet really was "free," and before dipshit corporations came to homogenize information and gained absolute fucking iron grip control over almost all of what we poor citizens see and hear, and when there was a modicum of independent spirit and creativity and, dare I say it, piracy, on the internet, minus the constant viruses, this all SUCKS ROYALLY.
Nero: The universe does not revolve around you, and you can't do everything for me jusy so I have more opportunities to look at your corporate logo. Thanks, but no thanks. AOL: You're a fading giant. All of us youngins have discovered your MO, and we don't like it. We're glad you stopped sending us those "coasters," those stupid, plasticine "AOL FREE FOR 40 HOURS" trial CDs. We're gladder you stopped sellingthem next to big-box PC games in Office Depot years ago. But, please accept your position as a fading giant whose sleight of hand was discovered and stop making everything abotu AOL. Apple: Just because I use i-tunes doesn't mean I want more apple shit on my HD. I have an i-pod I never would have bought myself that someone gave me. I don't want an i-phone and I doubt i-tunes really needs to update itself every three days (it likely just force feeds my poor, strangled, overburnened PC with more of your shitty spyware. I don't appreciate it. Lastly, Yahoo! I use your e-mail html programs for my chief e-mail address, but I don't need any of your internet search bars. Google works just fine. Thank you.
Ease of use, eh? We have the technology to implement it now. ey? Don't think so. KLast time I used a public restroom I was yet again confronted with another one of those annoying "motion activated" paper towel dispensers. Suffice to say that I leftthe bathroom to go back to class two minutes later than I normally would have because I was waiting for this "hands free" "Motion activated" piece of moneky shit to respond to my increasingly frustratted and wild hand gestrus. Is there a secret hand-shake here I am not privy to? A secret gesture that makes these damn things work every time? If so, I don't know it. Hands free faucets that never work, hands free pedestrian cross walk buttons that either don't work, or they do, leaving the abnoxious basterd who actually knows how to work them, to hit the damn things incessently over and over again for three minutes until the damn traffic light lets them go on their not-so-merry way.
In case you all aren't getting the picture here: we don't need this dhit. We are not babies (most of us) and we don't appreciate corporate toolbars and spyware doing market research on us, asking us for constant feedback, and, essentially, taxing our privacy and computer's valuable resources. "Motion activated" isn't progress. It's us vainly flexing our technological muscles so that we can all stand back and say "my what CAN'T we do these days?!" It uses up tax dollars, freuqnelty doesn't even work, and let's face it: not that many of us are really germaphobes who are deathly afriad to touch a public faucet.
Whew! That felt good!